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The T-CART Grant Program (Technology-engaged Creative Activity, Research, and Teaching) is a joint grant program offered by Office of the Provost and Information Systems. T-CART includes two types of grants, both of which provide funding for faculty projects to explore creative ways of enhancing teaching and scholarly work. The Summer Technology Exploration Program (STEP) provides a grant which allows faculty to purchase and experiment with new technology. The WakerSpace Faculty Fellow grant is awarded to faculty to explore and utilize technology in the WakerSpace. T-CART provides funding for faculty projects to explore new and existing technologies with the potential to enhance teaching, scholarly, and creative work. The 2024 recipients starting with the STEP Grant are:

STEP Grant

Julia Jordan-Zachery The objectives of the multimedia digital humanities project on Black Women and COVID-19 are to creatively document and share the experiences of Diasporic Black women during the pandemic,
specifically focusing on the intersectional impact of race, gender, and class. The project aims to raise
awareness about the disproportionate effects of COVID-19 on Black women and to provide a platform for
their voices to be heard. The project also seeks to contribute to the field of digital humanities by utilizing
innovative methods to share stories and explore the intersectionality of social identities. Finally, the
project aims to inspire further research, policy changes, and community engagement around issues of
gender-race equity and freedom. The project will consist of four main components: a website, a five-series podcast, white pages that address policy issues, and oral stories curated by diverse Black women.

Molly Knight developed a series of assignments for my GER 111 students using the video game Animal Crossing:
New Horizons. This game involves setting up a community on a deserted island and going about an
increasingly complex daily life. Her theory is that if students create a character and build a community
and interact with the game entirely in German, they will have a unique and personally relevant opportunity
to practice new skills in a way that simulates everyday use of the target language. She also expects
this exercise to engage students through fun and online interaction opportunities (as they will be able to
“visit” each others’ islands, buy and sell from each other, etc.). Students can then share screenshots of
their activities with her as a sort of storyboard of their experiences.

Christa Colyer describes a plan to use electronic research notebooks (ERNs) in the Colyer
research lab for summer 2024 undergraduate research projects, in an effort to determine if the proposed
benefits of (i) more comprehensive and integrated research record keeping, (ii) ease of use, (iii) ease of
access; (iv) searchability, (v) improved data security and management, and (vi) transparency for data
review and sharing, are realized. The proposed study features two concurrent aims: (1) assessing the
“hardware” functionality of an ePaper tablet (Boox Tab X) compared to a traditional paper notebook, and
(2) evaluating software functionality by comparing Microsoft OneNote online to the specialized ERN
platform, LabArchives.

WakerSpace

Eliott Arroyo aims to revolutionize teaching methodologies in exercise physiology through the creation of functional 3D models. Leveraging the advanced technology available at WakerSpace, the project seeks to address the challenge of effectively teaching complex physiological concepts by providing students with tangible, interactive representations of key structures including the sarcomere, mitochondria, cardiovascular system, and the lungs. These highly detailed functional models will be used to reinforce information covered throughout lectures in HES 353 (Physiology of Exercise). By bridging theoretical concepts with tangible, visually compelling representations, this project is poised to enhance understanding, inspire curiosity, and advance our collective understanding of the intricate workings of the human body in motion.

Vivian A. Laughlin plans to recreate one of the following areas of Caesarea to make the entire city: Nymphaeum; Aqueduct; Temple Area; Theatre; Shoreline; and the Shop area. Students will incorporate the use of materials including, but not limited to, 3D modeling, plaster, paint, wood carving, sewing, etc. to recreate Caesarea. Her project idea is an entire class project that will be subjection into 4-5 groups to make a whole ancient city. Each group will be required to research its object and recreate it and assemble it in the city.

Students are also required to recreate an Augustan image. The relationship between agency and power can easily be displayed through material culture such as, statues/figurines, coins, frescoes, monumental columns, and various other forms of material culture. They will recreate an object of their choice from the Augustan era.

Bryan C. Ellis explores the practice of block printing and the production of images featuring designs, patterns, and scenes of cultural significance in various parts of the world. In this studio course, students will create block prints from hand-carved and digitally fabricated stamps.

Through studio projects, students are introduced to traditional wood carving techniques and develop digital practices for designing stamps, thus creating a dialogue between the past and present. The course moves between materials while exploring properties specific to mediums. Each student will develop a series of block prints that balance handmade and digitally driven work.

This course is a forum for developing questions, conducting research, and exchanging dialogue. Students will research the cultural significance of block prints in different regions (e.g., India, China, East Asia, Africa, Europe, and the Americas) and make presentations connecting research to their final prints.

Interested in applying for the 2025 T-CART Grant, please click the button below.